Conjure refers to the practice of summoning or evoking entities and beings to work with in magical rituals. This allows practitioners to access a wide range of spirits, demons, or consciousnesses to empower their magic. Understanding the art of conjuring enhances your ability to incorporate entities into your spiritual toolkit effectively.
# Conjure
What Is Conjure?
Conjure involves the act of summoning or evoking entities, spirits, or beings to collaborate in magical practices. It forms a core part of many traditions, from ceremonial magic to shamanic work. In Space/Time Magic, conjuring is not merely about calling forth entities but establishing a meaningful working relationship with them.
How Conjuring Works
The process of conjuring relies on focused intention, ritual methods, and sometimes symbols or sigils. By directing attention and energy, practitioners can evoke entities such as demons, spirits, or metaphysical forces. These beings can assist in various tasks, from protection and healing to altering probabilities or gaining insight. In Space/Time Magic, I emphasize that conjuring is a form of energetic engagement. When you call upon an entity, you create a portal or channel through which energy flows, enabling effective communication or collaboration. The key is clarity in intent and respect for the entity’s nature.
Role of Conjure in my Framework
Within my expansive system, conjuring is a bridge between you and non-physical intelligences. It aligns with my view that magic is a process of interaction with conscious forces, whether they are spirits, entities, or energies. Conjuring expands you's capacity to access different states or dimensions, facilitating complex work like retroactive magic or sacred space creation.
Cross-Tradition Context
Across magical traditions, conjuring appears in various forms. In ceremonial magic, it often involves ritual tools, invocations, and protective measures. In shamanic practices, it may be more spontaneous or trance-based. Modern eclectic practitioners use visualization, meditation, or sigil work to summon entities. The related entities such as Agave, Cerontis, or Cimeral, discussed in Space/Time Magic, exemplify how specific entities can be conjured for particular purposes like establishing sacred space or shifting probabilities. Recognizing the nature and attributes of these entities enhances the effectiveness of conjuration.
Practical Notes for Practitioners
Begin with clear intent; know precisely which entity you wish to summon. Use appropriate tools, sigils, or ritual gestures. Set a safe space, and approach with respect and clarity. Building relationships with entities often requires repeated work and communication. Remember that conjuring is a skill that improves with practice. Keep a ritual journal to track your experiences and refine your techniques. Always close your work properly to maintain energetic boundaries.
Summary
Conjure is a fundamental technique for engaging with non-physical intelligences in magic. Whether working with deities, spirits, or metaphysical forces, mastering conjuring expands your magical toolkit and deepens your connection with unseen realms. --- By understanding how to effectively conjure entities, practitioners can unlock new dimensions of power and insight, making their magic more dynamic and responsive to their needs. This practice aligns with my broader philosophy of interaction and relationship-building in magic, as detailed across his works including Space/Time Magic and others.
Any demon, entity, or other being I might conjure up to work with.
— Taylor Ellwood, Space/Time Magic
Conjuring is interconnected with the broader magical framework of summoning, communication, and relationship-building with non-physical forces. It complements practices like invocation, evocation, and working with power spots, enriching you's ability to manifest change through interaction with entities and energies.
Source books: Space/Time Magic
Related in the library
- Agave — A Dehara entity involved in rituals to establish sacred space and connect with space/time energies.
- Aruhani — A Dehara entity used in rituals to help establish sacred space within the Deharan system.
- Cerontis — A space/time entity created to make the user aware of opportunities and expand awareness.
- Cimeral — An entity created to aid in retroactive magic by adding energy and shifting probabilities in the pas
- Contact — An entity or force that practitioners aim to reach or communicate with during magical workings.
- Elemen-tals — Entities or beings associated with elemental forces, historically discussed in magical literature.
- Elephant — A symbolic or spiritual entity used in meditation to promote stability and presence.
- Energy — A metaphysical model representing the focus of attention and influence in magical practices, often l
- Entity of a power spot — The spirit or consciousness associated with a power spot, which can be worked with symbiotically.
- Euronynmous — A Demonolatry god of the dead invoked to facilitate a near-death experience.
- Fotamecus — A space/time egregore created to manipulate time, focusing on compression and control of temporal fl
- Khepher-Khephri — A god form invoked as an instrument of rebirth, representing renewal and transformation.